I did a Luck-Stat only playthrough for my 7th full playthrough of Nocturne, here’s the changes I noticed.

I want to be fully clear; I was able to max Luck by level 42. It's my 7th playthrough of Nocturne from the point of view of having played 4 full playthroughs of Nocturne in its PS2 form on my 60 GB PS3 back in the early 2010s and my third playthrough of the PS4 version of the HD Remaster. I had to level up vitality for the hospital to clear the hospital dungeon faster, but after that I only ever increased Luck and relied upon NG+ bonuses of higher level demons to get through the game. So, by level 42, Demi-fiend had a maxed out Luck Stat.

Completely Disappointed with the HD Remaster of Nocturne: Last TDE scene is the 4:3 Bordered PS2 version

https://youtu.be/nuv1Rs_VcKo?t=8017 At 2:13:37 Credits go to Buffmaister for rapidly going through the entire game on Merciful (with the boss battles being on Hard mode) for the True Demon Ending route on the Dante version. Dante version has no epilogue just like before. No changes and while the scene after defeating Kagutsuchi is absolutely fantastic in … Continue reading Completely Disappointed with the HD Remaster of Nocturne: Last TDE scene is the 4:3 Bordered PS2 version

Progressively less enthused by Atlus Japan’s direction of the Shin Megami Tensei III: Nocturne HD Remaster

I understand it is a Remaster of the second re-released version in Japan meaning the Amala Labyrinth was the extra bosses and dungeons from years prior. We’re getting Dante as DLC likely for licensing reasons pertaining to Capcom along with the addition of voice acting, but the direction of these other planned DLC has really … Continue reading Progressively less enthused by Atlus Japan’s direction of the Shin Megami Tensei III: Nocturne HD Remaster