Rethinking the Reason Endings of SMT3 Nocturne and Why They’re Not Useless: Musubi

One of the most notorious things about a game with six endings is that people will obviously try to do the route with the most extra content and then unfortunately quit. There's so many games out now, unlike the PS2 era, that nobody cares to or even has time for a second, third, or fourth … Continue reading Rethinking the Reason Endings of SMT3 Nocturne and Why They’re Not Useless: Musubi