One of the most notorious things about a game with six endings is that people will obviously try to do the route with the most extra content and then unfortunately quit. There's so many games out now, unlike the PS2 era, that nobody cares to or even has time for a second, third, or fourth … Continue reading Rethinking the Reason Endings of SMT3 Nocturne and Why They’re Not Useless: Musubi
Toxicity as villainy. How SMT Nocturne presents a well-written toxic human being as arguably the true villain of the main plot of SMT Nocturne.
Don't mind this, just me being a total nerd. lol
One of my favorite games ever is getting an HD Remaster and I couldn’t be more excited! >:)